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OUTRIDERS

On Outriders, I was also responsible for implementing journal content and finding locations to place them in game. I had to ensure proper pacing of pick ups, and ensure they were sufficiently hidden to reward exploration, but not as to make them unfindable. 

We went from no voice overs or journals implemented at all to an entire game's worth of narrative content - for game with nearly twenty hours of story - in two months.

I was also responsible for many ingame text, location names and level names, interactive dialogues and more. 

OUTRIDERS: NEW HORIZON

On Outriders: New Horizon I was responsible for reinventing the narrative contect of the four new expeditions released in the update - named The Wellspring, The Marshal's Complex, City of Nomads and Molten Depths.

I wrote and implemented original dialogue and in-games texts for these levels. I worked with the level designers to ensure the narrative of the levels was told to the players and Voice Overs where not missed if it could be avoided.

I was largely unsupervised for this period, and worked entirely with the level design team.

OUTRIDERS: WORLDSLAYER

On the Outriders: Worldslayer Expansion I took on a managerial role, teaching our developer QA and new team mebers how to use our tools while also implementing content as I had on vanilla.

Additionally, I was solely resposible for the locations names of various levels as well as many ingame journal texts for enemy creatures encountered in the expansion.

Finally I created lore for all the bosses in the new endgame activity and wove it together with the lore the creative director had in mind.

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