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PERSONAL PROFILE

I first got interested in Game Design when I was introduced to Halo's forge tool all the way back in 2007. Since then I have set out to be a part of the games industry. While I have plans for my own personal projects, right now I want to work at the top studios to learn a thing or two from those with a tad more experiance than me.

I previously worked at People Can Fly Warsaw where I was responsible for the implementation of all narrative content in-engine (unreal engine 4) while also writing new narrative content and editing existing content. I held this position until April 2022, I left following the Ukraine crisis and returned to the UK. 

Prior to working at People Can Fly, I was a level designer with experiace creating multipler maps for Halo using the aforemention community tools. I have several maps in multiplayer matchmaking. 

Also, I am Scottish so feel free to discriminate at your own leisure. 

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